Steam users need not bother with any sort of patches because it's already updated, these patches are for retail versions only. Also for the players to know that patch 1.1 is of no use and if someone has patched his game to v1.1 then he will have problems in patching his game to version 1.2. So directly patch it to version 1.2 from 1.0. Then install the final patch for M2TW that is patch v1.3. M2TW-Kingdoms is referred as v.1.4 and its patch, that is the last patch released by CA, was v1.5. For Gold version users there is no need to patch Medieval 2 to v1.3 it's already there all your have to do is patch your kingdoms copy (expansions) to v1.5.
Download Links Detailed Explanation Why run the unpacker? When you install Medieval 2:Total War from the game dvd's, many of the game files are compressed or packed in order to save on hard disc space. That's fine for most people but for those who want to modify, they will need to run the unpacker in order to "get at" the files that modders will be most interested in.Installing patch 1.2 If you are installing Medieval 2: Total War and then installing Kingdoms or are installing the Gold edition of the game, then proceed directly to Installing Patch 1.5. Otherwise, continue reading on how to install patch 1.2. Firstly, you will obviously need to download it patch 1.2. You can download it from many sites, a few of which are linked here. You do not need to download the patch if you have the Gold Edition of Medieval 2: Total War or the Kingdoms expansion as installing those will automatically update your version of Medieval 2: Total War to allow you to use the unpacker. This Patch is a hefty 650 mb so if you have dial up, don't even bother unless you want to leave it running overnight. You may find it easier to use a friend's computer which has broadband but even then it takes a minimum of 45 mins. And that's on a super fast connection. Remember, install it to your main M2TW folder, not your data folder. I know it's obvious, but some do make that mistake.NOTE : Many people have had problems installing this patch and M2TW not working. I recommend that you uninstall M2TW before applying the patch by running the uninstall procedure and then going to where you installed it, deleting the SEGA folder (or the Medieval 2 Total War folder if you have another game in the SEGA folder) and then reinstall. After that install Patch 1.2 straight on top. It has all patch 1.1 has and more. So there is no need to install patch 1.1 again.Installing Patch 1.3 Patch 1.3 was released so that players without the Kingdoms expansion would be able to play online against players with Kingdoms installed. Obviously, this would only apply to vanilla Medieval 2: Total War games. It is a small patch and won't take long to install. You can download it here. If you install Kingdoms, your M2TW game is automatically patched to 1.3.Installing Patch 1.5 Patch 1.5 is only for the Kingdoms expansion. When you install Kingdoms, it automatically installs version 1.4 of Kingdoms. Creative Assembly later released a patch 1.5 with fixes for some issues with Kingdoms. It can be downloaded here.Using the unpacker. NOTE: BACKUP YOUR DATA FOLDER BEFORE YOU USE THE UNPACKER AS CA AND TOTAL WAR HEAVEN ARE NOT RESPONSIBLE FOR ANY DAMAGE DONE TO YOUR GAME FROM USING THIS UNPACKER. Using the file unpacker that comes with the patch can be a little confusing. First it's a load of files you don't often see. Batch files for one. Don't worry, you don't have to use these. The unpacker uses them when running. The only batch file you have to use is unpack_all.bat. Just click on it to run. you will have to type Y to all the questions to use it. It should take quite a while to run as there are 7 gigabytes of files to unpack. If it happens in a second then something is wrong. Also, make sure the unpacker is in tools\unpacker. Otherwise it WILL NOT work. Some regions have the patch installing the unpacker in a different part of your M2TW folder. The forumer Admiral_Nelson can testify to that one. Now, pay close attention to this bit, or your game will crash every time you go into a battle. Quoted from Unpacker Readme: NOTE: Due to a timestamp check, the following unpacked files will cause the game to crash and must be deleted before the game is launched:data\descr_geography_new.txt data\descr_geography_new.db They are not kidding. Delete them. If you don't, you will get an unspecified error every time you go into a battle and CTD. The readme gives you all the info you need to get the game to read the files but there is an easier way: In your main Medieval 2 Total War folder, open preferences.cfg with notepad and scroll down to the bottom and type this: Then save and close the file. Right click on the icon of preferences.cfg and go to properties. From there check the box next to read only and click apply. This will stop the game changing the file to the original content after one run. This way will not allow you to use show_err to find bugs. You have to run from a batch file for that but it does allow mods to work.Issue with Unpacker & Windows XP There is a known issue when trying to run the unpacker in Windows XP and you get an error saying that a .dll file cannot be found. There are two solutions, both of which seem to work fine. Copy all of the .dll files in your main M2TW folder into either your tools/unpacker folder or into your windows/system32 folder.Issue with Unpacker & Windows Vista\7 Windows Vista and Windows 7 both are similar in giving pain to the user or modder who is planning to unpack the game. The thing is both these new OS(operating systems) uses one crappy feature called UAC=User account Control. This feature unpacks the files in a different hidden location called virtual store instead of the data folder of M2TW. That will always give players problems live saved games also sometimes goes in there. The best and easy way to avoid this is to have Admin rights and install the game outside program files folder. However if it's already there then there is no problem all you have to do is make sure you have admin rights and have UAC disabled that can be done via UAC icon in the control panel. Change Logs Spoiler for Change log for v1.2 :
Spoiler for Change log for v1.3 :
Spoiler for Change log for v1.5 for Kingdoms :
Medieval II Total War: Kingdoms v1.05 contains the following changes: - Forts in the Crusades campaign are now made of stone. - Fixed various units having incorrect shield values. - Fixed a number of inconsistencies between units’ speech and their unit cards. - Fixed deployment zones being in unreachable locations on some river crossings and bridge battles. - Byzantine Gunners are now available to be recruited in the Crusades campaign. - Denmark now has Norwegian units available to them when the Kalmar Union is formed. - The Kingdom of Jerusalem can now construct King’s Stables. - Byzantine can now construct a Marksmanship Range. - Mangonels can now be constructed at Siege Works in the Teutonic campaign. - Swordsmiths’ Guild Headquarters now gives the correct bonus to Knights trained in the Crusades campaign. - Fixed Lithuanian Arquebusiers firing too frequently. - Fixed various units having incorrect banners on the battle map. - Fixed exploit that allowed certain characters’ stats to be raised by repeatedly saving the game. - New Faction Leaders in the Teutonic campaign now have the correct model. - Crusading Nobles can no longer become the Faction Leader in the Teutonic campaign. - Fixed Wales not receiving reinforcements when capturing bordering English settlements. - Requirements of various Apachean units have been reduced allowing them to be more easily obtained. - Fixed the Norwegian banners displaying the Novgorod symbol when out of fog of war. - The Baron’s Alliance no longer re-emerges after taking control of England. - Assassination missions targeting Crusading Nobles no longer expire when they are successfully carried out. - Dead wives no longer produce children in the Crusades campaign. - Faction heirs in the Americas campaign have had their loyalty increased to fix them rebelling early in the game. - Players no longer receive incorrect event messages in hotseat games. - Unique models on characters are removed when they change faction. - Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader. - Fixed Scottish family tree in the Britannia campaign. - Fixed soft-lock that occurred with multiple armies on the battle map. - Fixed crash that occurred when disbanding a unit whilst merging two armies. - Crash after auto-resolving a siege battle from a hotseat save game no longer occurs. - Crash that occurred when loading a battle from the campaign map edge no longer occurs. - Kingdoms no longer crashes when playing battles after unpacking the game's data. - Fixed unique unit recruitment in the Crusades campaign. - Small black rectangles no longer appear on the campaign map. - Improved siege auto-resolve for the Britannia, Crusades and Teutonic campaigns. - Various localisation fixes. ______________________________________________________________________MANUAL ADDENDUM ______________________________________________________________________Crusades: The map for the Crusades Campaign has changed slightly, resulting in the Manual displaying an incorrect map for this campaign.Teutonic: Teutonic Campaign: Playing as the Teutonic Order Castle-Driven Build Options The Teutonic Order is capable of upgrading its city settlements past the level of City and converting castles to cities; however the Order does not endorse the construction of the Brothel, Pleasure Palace and other buildings in the Tavern chain which encourage impious behaviour amongst its citizens. The Teutonic Order will instead need to maintain public order with an iron fist, and rely on its Castle Libraries and Academies to recruit Spies, Diplomats and Assassins. These buildings can be constructed in castles above the level of Wooden Castle.Britannia: Culture In the British Isles, each faction spreads its unique culture rather than a religion. The amount and type of culture present in a settlement determines which units can be recruited from that settlement and how much unrest is created by insurgents within the population. Many units require that a certain level of their faction’s culture be present in a settlement before they can be recruited there. The level of culture required to recruit a specific unit can be viewed on the Building information screen of the structure which trains the unit. Conversely, while a foreign faction’s culture remains within a captured settlement; mercenary variants of that faction’s units may be drawn directly from the population. The quality and variety of mercenary units available are determined by the size of the settlement and level of foreign culture present. Settlements with high levels of foreign culture will suffer greater unrest caused by insurgents within the population. While the culture in each settlement will shift in favour of the settlement owner over time, the most efficient way to minimize the unrest caused by insurgents and speed the spread of the controlling faction’s culture is to install a Governor in the settlement. Governors in the Britannia campaign receive the “Management attribute in place of “Piety: The greater the Governors management skill, the faster his culture will spread within the settlement and the lesser the effect insurgents will have on public order. While second to Governors, spies are also able to increase the spread of their faction’s culture when stationed within the walls of a settlement their faction controls. Religious buildings can still be constructed in the Britannia campaign, However they no longer allow the recruitment of the Priest agent type and instead serve as a means to boost population happiness and increase the spread of culture.
Enable Cinematic and Battle Editor This is only for v1.2 & above only Battle Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. You can run the Battle Editor in two ways: 1. Run Medieval2.exe with the commandline switch: medieval2.exe --features.editor 2. In the config file add the following option: ______________________________________________________________________Cinematic Editor This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs. NOTE: When viewing movies created in Cinematic editor in pro applications. e.g. Premiere, the Alpha channel will always be set at 0. As a result you must ignore the Alpha channel setting in the application. Unedited movies playback normally in standard Media Player apps such WMP or VLC. To run the Cinematic Editor you must create a new config file with any filename (e.g. CineEd.cfg) and launch medieval2.exe with the following command line switch: Medieval2.exe @CineEd.cfg The Config file must contain the following: Code:
[video] windowed = true movies = false tga_width = 800 #tga capture size [capture_tga] fps = 20 [misc] tga_front_buffer_capture = true [audio] disabled = true [cine] show = true width = 800