Thursday, December 27, 2012

DayZ Survival Hack v3.0



[Features]

  • Anti-Detection similar to DayZ-Map
  • External hack
  • A few pre-made spawn options
  • Spawn AS50 & Ammo
  • Spawn AS50 Thermal & Ammo
  • Spawn M9SD & ammo
  • Spawn M4A1 SD Camo & ammo
  • Spawn Mk 48 & Ammo
  • Spawn G36C SD Camo & Ammo
  • Spawn Food & Mtn. Dew
  • Spawn Medical Supplies
  • Spawn All Gear (Map, Watch, et. al.)
  • Spawn Lee Enfield & Ammo
  • Spawn Colt1911 & Ammo
  • Spawn Satchel Charges
  • Spawn local backpack near to you
  • Spawn local Bike
  • Spawn local Chopper
  • Custom local Spawn
  • Custom Weapon Spawn
  • Custom Magazine Spawn
  • Teleport to marker
  • Teleport 50 m ahead
  • Player ESP (ingame and ingame map)
  • Vehicle ESP (for the ingame map)
  • Replenish blood, food and temperature
  • Increase humanity

[Instructions]
  • Tested with Arma Beta 99515+ but should work on other versions too
  • Extract somewhere
  • Launch firefox as administrator
  • Launch 'plugin-container.exe'
  • A console window should appear (the hack will be injected into firefox.exe)
  • Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
  • If the console says 'failed to attach' you need to disable uac and run firefox as admin
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'

[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.

[Known bugs / Todo]
  • Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
  • The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
  • Teleport doesn't work in vehicles

[Shoutouts / Credits in alphabetical order]
  • bastian suter
  • darky.hax
  • m101jay
  • monky - Writing the ESP
  • tim0n

NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.

[Changelog]
  1. v1.0 - Initial release
  2. v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
  3. v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
  4. v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
  5. v2.1 - Fixed for Arma beta 97239 and newer.
  6. v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
  7. v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
  8. v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
  9. v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
  10. v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
  11. v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
  12. v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood

[Download]
Do not use if you can't handle a ban.

Ditulis Oleh : techexe // 3:22 PM
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