[Features]
- Anti-Detection similar to DayZ-Map
- External hack
- A few pre-made spawn options
- Spawn AS50 & Ammo
- Spawn AS50 Thermal & Ammo
- Spawn M9SD & ammo
- Spawn M4A1 SD Camo & ammo
- Spawn Mk 48 & Ammo
- Spawn G36C SD Camo & Ammo
- Spawn Food & Mtn. Dew
- Spawn Medical Supplies
- Spawn All Gear (Map, Watch, et. al.)
- Spawn Lee Enfield & Ammo
- Spawn Colt1911 & Ammo
- Spawn Satchel Charges
- Spawn local backpack near to you
- Spawn local Bike
- Spawn local Chopper
- Custom local Spawn
- Custom Weapon Spawn
- Custom Magazine Spawn
- Teleport to marker
- Teleport 50 m ahead
- Player ESP (ingame and ingame map)
- Vehicle ESP (for the ingame map)
- Replenish blood, food and temperature
- Increase humanity
[Instructions]
- Tested with Arma Beta 99515+ but should work on other versions too
- Extract somewhere
- Launch firefox as administrator
- Launch 'plugin-container.exe'
- A console window should appear (the hack will be injected into firefox.exe)
- Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
- If the console says 'failed to attach' you need to disable uac and run firefox as admin
[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.
[Known bugs / Todo]
- Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
- The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
- Teleport doesn't work in vehicles
[Shoutouts / Credits in alphabetical order]
- bastian suter
- darky.hax
- m101jay
- monky - Writing the ESP
- tim0n
NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED
[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.
[Changelog]
- v1.0 - Initial release
- v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
- v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
- v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
- v2.1 - Fixed for Arma beta 97239 and newer.
- v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
- v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
- v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
- v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
- v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
- v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
- v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
[Download]
Do not use if you can't handle a ban.