Outstanding bugs in the Beta version of Waveform
- Color gates sometimes appear as locked when they are unlocked.
- "Completion time" when beating Sun 6 is calculated incorrectly. The incorrect time is submitted to the Steam Leaderboard. It appears that the time it uses is "Total time Waveform has been running in the current session"
- Dark matter next to orange refraction clouds can incorrectly report a collision path with the wave, and fail to report a true collision path.
- In deep space, if a particle accelerator spawns adjacent with a trace wave (Horizontal positions overlap, but they don't need to touch), the trace wave's collision detection will be applied to the particle accelerator; you will need to trace the particle accelerator instead of the trace wave.
Verifying fixes: - Wormhole exits sometimes become invisible in Deep Space mode.
- If the Singularity spawns on top of dark matter (and possibly other objects), it will not suck them up. Instead, they will be destroyed after the level is restarted.
- Under certain circumstances, if the Singularity eats an incomplete trace wave, the trace wave sound effect will play continuously until the level is over.