Download Links
Spoiler Alert, click show to read:
TATW 3.0 Part1
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-30-part-1of2
TATW 3.0 Part2
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-30-part-2of2
TATW 3.1 Patch
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-31-patch
TATW 3.2 Patch
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-32-patch1
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-30-part-1of2
TATW 3.0 Part2
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-30-part-2of2
TATW 3.1 Patch
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-31-patch
TATW 3.2 Patch
http://www.moddb.com/mods/third-age-total-war/downloads/third-age-total-war-32-patch1
3.1/3.2 Patch changelog :
Spoiler Alert, click show to read:
Playable Fellowship Campaign New Settlements
- Cair Andros
- Esgaroth
- Erebor
Improved Settlements
- Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
- Hornburg (better AI attack/defense)
- Moria (better camera movement)
- Weathertop (better performance)
New custom tiles
- In front of the Hornburg
- Pelennor Fields (In front of Minas Tirith)
- Gates of Argonath
Gameplay
- Germanicu5's Battle AI 5.6
- Small Unit stat changes (morale, prices, bodyguards, others)
- Population and financial changes
- Campaign map balance changes
- recruitment Changes (more logical replenish rates, some units can be
build earlier, less penalties for recruitment in non-favored regions)
- Osgiliath can be rebuild earlier
- Tharbad split in North and South
- Eriador owns the Shire from the start, loses the Weathertop
- Amon Hen and Durin's Tower work as watchtowers
- Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)
Other
- New Menu (main background by cedric37)
- New strat map models
- New quotes (by Ngugi)
- replaced english captains and generals with new models (based on units by Rusichi team)
- Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles
Fixes
- Possible crash reasons for isengard family fixed
- unplayable battle maps fixed
- fixed unreachable pirate spawn near Tharbad
- Mayor of Dale trigger fix
- Grey company ui fixed
- fixed rhun general's helmet
- Rammas Echor description fixed
- Exheir trait removed
- disabled tower construction on settlements without towers
- more little stuff...
The 3.2 Patch is not save-game compatible!
Fixes/Changes from Patch 3.1
- Dwarven Axethrowers crash
- Woodland Warriors missing axes
- Dunlending Clansmen wrong shield textures
- Spelling errors in several texts
- Balrog/Sauron crash when hit by flaming projectiles
- Messed up deployment of Black Gate (campaign)*
- Homeguard Cavalry missing secondary weapons (Thanks to the celt)
- Imladris Riders and Eldarinwë Lancers not recruitable
- High Elves General model errors
- Grey Company wrong unit card
- Added recruitment possibilities in villages
- Elendilmir description edited
- possible crash when Isengard was weakened fixed*
- Slave banner carrier missing texture
- Silvan Elves wrong bodyguards*
- Hobbit/Bandobras Archers missing textures
- ancillary error fixed
- returned to old water (due to occasional technical issues)
- spiders slightly weakened
- slightly more start income for AI & Player*
- slightly more tax income for AI & Player
- slightly reduced morale bonus for AI
- re-added some positive/negative squalor effects in the character traits
The 3.1 Patch is save-game compatible.
(The features marked with an '*' do only have an effect when starting a new campaign.)
- Cair Andros
- Esgaroth
- Erebor
Improved Settlements
- Minas Tirith (more place to deploy, better performance & textures, better AI attack/defense)
- Hornburg (better AI attack/defense)
- Moria (better camera movement)
- Weathertop (better performance)
New custom tiles
- In front of the Hornburg
- Pelennor Fields (In front of Minas Tirith)
- Gates of Argonath
Gameplay
- Germanicu5's Battle AI 5.6
- Small Unit stat changes (morale, prices, bodyguards, others)
- Population and financial changes
- Campaign map balance changes
- recruitment Changes (more logical replenish rates, some units can be
build earlier, less penalties for recruitment in non-favored regions)
- Osgiliath can be rebuild earlier
- Tharbad split in North and South
- Eriador owns the Shire from the start, loses the Weathertop
- Amon Hen and Durin's Tower work as watchtowers
- Sauron (and Balrog for the human player) finally have only one unit (thanks to moneybags14!)
Other
- New Menu (main background by cedric37)
- New strat map models
- New quotes (by Ngugi)
- replaced english captains and generals with new models (based on units by Rusichi team)
- Erebor in Custom battles/Cair Andros replaces Isengard in Custom battles
Fixes
- Possible crash reasons for isengard family fixed
- unplayable battle maps fixed
- fixed unreachable pirate spawn near Tharbad
- Mayor of Dale trigger fix
- Grey company ui fixed
- fixed rhun general's helmet
- Rammas Echor description fixed
- Exheir trait removed
- disabled tower construction on settlements without towers
- more little stuff...
The 3.2 Patch is not save-game compatible!
Fixes/Changes from Patch 3.1
- Dwarven Axethrowers crash
- Woodland Warriors missing axes
- Dunlending Clansmen wrong shield textures
- Spelling errors in several texts
- Balrog/Sauron crash when hit by flaming projectiles
- Messed up deployment of Black Gate (campaign)*
- Homeguard Cavalry missing secondary weapons (Thanks to the celt)
- Imladris Riders and Eldarinwë Lancers not recruitable
- High Elves General model errors
- Grey Company wrong unit card
- Added recruitment possibilities in villages
- Elendilmir description edited
- possible crash when Isengard was weakened fixed*
- Slave banner carrier missing texture
- Silvan Elves wrong bodyguards*
- Hobbit/Bandobras Archers missing textures
- ancillary error fixed
- returned to old water (due to occasional technical issues)
- spiders slightly weakened
- slightly more start income for AI & Player*
- slightly more tax income for AI & Player
- slightly reduced morale bonus for AI
- re-added some positive/negative squalor effects in the character traits
The 3.1 Patch is save-game compatible.
(The features marked with an '*' do only have an effect when starting a new campaign.)
Spoiler Alert, click show to read:
Requirements:
- TATW 3.2 is a stand-alone version and does not require any previous installation of TATW, such as TATW 1.x or 2.x. (However, you must have installed the base 3.0 before patching to 3.2.)
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)
Installation:
- Install
TATW_3.0_Part1of2.exe &
TATW_3.0_Part2of2.exe &
TATW_3.1_Patch.exe &
TATW_3.2_Patch.exe
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop
Additional installation instructions only for Steam users:
Method 1:
Creating a World - Mod Install for Steam
Method 2:
Installation instructions for Windows 7 and Vista, XP Non-Steam users:
Disable UAC before installing TATW, run all TATW installers as Administrator.
- TATW 3.2 is a stand-alone version and does not require any previous installation of TATW, such as TATW 1.x or 2.x. (However, you must have installed the base 3.0 before patching to 3.2.)
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)
Installation:
- Install
TATW_3.0_Part1of2.exe &
TATW_3.0_Part2of2.exe &
TATW_3.1_Patch.exe &
TATW_3.2_Patch.exe
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop
Additional installation instructions only for Steam users:
Method 1:
Creating a World - Mod Install for Steam
Method 2:
Installation instructions for Windows 7 and Vista, XP Non-Steam users:
Disable UAC before installing TATW, run all TATW installers as Administrator.