Friday, January 4, 2013

Star Citizen - From the Creator of Freelancer and Wing Commander - A Next Generation Space Universe Simulator

http://www.kickstarter.com/projects/cig/star-citizen
http://robertsspaceindustries.com/star-citizen/

$6.2 million raised, #1 Crowd funded game ever.

Sign up here for the Facepunch fleet.


Result sheet

Form itself






Fully dynamic economy driven by player actions

If too many people fly iron ore to the smelting plants of New Pittsburg, steel prices will drop. Buy low… sell high… you hope.

The cost of society

In game trade landing and trade tariffs pay for law and order in the civilized systems. Want to make a bigger profit? Try the outer world – outside earth’s infrastructure and protection. The downside? No military or local police to protect you from an opportunistic pirate!

Money isn’t everything

You could be a trader, a miner or an industrial magnate. Amass great wealth or just run enough missions to earn a comfortable living and upgrades for your ship.

Space is empty but you’re never really alone

If caught alone in an online ambush, send a distress broadcast to your friends and if they’re nearby they can jump in-system to save your bacon. In each combat instance player slots are reserved for your friends so you can rally forces to join you in combat!

Bigger ships offer bigger multi-player action

On larger ships, friends can join you to man turrets, repair systems, or switch with you on the pilot’s chair. Think the Millennium Falcon with Han-Solo piloting and Luke on the turret.

Full rigid body simulation of all spaceships

You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing.

Intelligent Flight Control System (IFCS)

Like a modern day F-35, the ships have fly by wire systems which take the player’s inputs and then translate them into the commands for the ship’s engine and thrusters to articulate and deliver the required thrust to achieve the pilot’s request.

Dynamic Ship Maneuverability

Ship’s performance is calculated dynamically based on various physical variables and the ability of your jet maneuvering to deliver thrust towards a requested vector. What does this mean? Infinite customization with component damage, mass or energy changes
affecting maneuverability on the fly – allowing for endless combat strategies and results.

Ship Components matter!

Because we are fully simulating the physics and flight dynamics, the actual components matter. If a port thruster is damaged, it will affect your maneuverability organically. If you upgrade your thruster package with enhanced thrusters that gimbal faster and deliver more thrust it will affect your performance. Dump cargo, you may be able to get the edge in turning in a dogfight.
Most current gen “AAA” games have around 10,000 polygons for a character and 30,000 or so for a vehicle. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before.
Everything you would imagine would move or articulate on a spaceship or a device – does!
Every spaceship is built from 100s of sub-components, many of them moving and articulating just like they would in the “real” world. If a component gets damaged during combat be prepared to feel the effects on your ship.
From a vast 1km long carrier(That you can walk about in an FPS style) to a 27m fighter, to your 1.8M tall pilot,
everything is rendered and to the same level of detail.
Zoom in to the paneling of the carrier and its texel density is the same as the 27M fighter. All without a load screen or loss of visual fidelity.

Really feel the scale of ships and space battles

Because of the ability of the game to scale seamlessly you could be looking out the windows on the bridge of a carrier watching the battle unfold or jump into a cockpit and take the fight to the enemy.
Built on top of Crytek’s award winning CryEngine3 technology, Star Citizen’s engine is built to scale for the PC’s of today and tomorrow.

As you upgrade your PC, Star Citizen will take advantage of your extra processor cores, memory or GPUs. This is why you’re a PC gamer – you love being on the cutting edge, not stuck in the past!



Ditulis Oleh : techexe // 11:44 AM
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